Ruimte Rush
Created for the "MyMachine" initiative, a movement that incentivises the youth to dream big.
We received 37 children's drawings of which we had to incorporate each of them into a game, which they then would be able to play.
My responsibilities :
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Game design.
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Coded gameplay features.
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Level design.
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Animated player melee combo.
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Animated weapons.
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Implemented art into levels.
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Created the trailer.
Levels & Setdressing
The overall level layout as well as some specific sections were designed by me.
Paths split from the centre of the station, each leading to a new weapon the player has to find.
Every weapon collected will help the player progress with escaping the complex.
Animation
I animated a melee combo which the player character can pull off using a skateboard stored in their backpack.
I also created equiping and shooting animations for the various weapons the player will find around the space station.